Kup (Earth-7045)

Kup is a tough old coot. He's almost as old as rust, in fact, and he was plinking Decepticons and Ick-Yaks with acid bursts from his trusty musket laser long before most of you turbo-revvin' young punks were born. In his day, lasers didn't need to use light; they did whatever they were told to do. And liked it.

He's probably had a thousand adventures, Kup has, and he'll be glad to relate a story of any one of them at any time to a willing audience. Sludge & Swoop love Kup's war stories, lapping them up like cheap energon, and don't seem to mind when he inadvertently leaves a piece out or changes the story between retellings. Old memory chips'll do that to you. Other Autobots can be less patient, and Kup finds this disrespectful and irritating. If there's one thing Kup dislikes, it's when young punks don't respect their elders. If they'd only listen, they might learn something. Hot Rod is one of the worst offenders in this way, but he's a good lad-bot, and Kup will straighten him out sooner or later, even if it takes a tank of Sharkticons.

Occasionally, Kup's vast experience gets in his way. When a situation doesn't remind him of anything, he has trouble figuring out what to do. This doesn't happen very often though.

His Targetmaster partner is Recoil.

History
to be added

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Pickup truck alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Driving
 * Military Protocol
 * Expert Combatant
 * Expert Marksman
 * Skilled Tactician
 * Multilingual
 * Disguise

Weaknesses

 * Kup's refusal for upgrades has left his body in a state resembling old age

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Pickup truck alternate mode


 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Musket laser: shoots hydrochloric acid. Has become Recoil's alt. mode.