Aquablast (Earth-7045)

Whenever the Hydrotroopers need something fixed (yes, sometimes they do), they turn to Aquablast. Even in the middle of an intense firefight, Aquablast can get whatever device the team needs running in short order. Though he's good with just about any machine, his specialty is engine work. He's especially proud of the sounds one of his super-tuned engines makes as it roars to life. A carefully precise mind like his would be a great boon to science, but sadly he's got an extremely bloodthirsty streak, meaning he's mostly dedicated to using his technical knowledge in the field of killing things.

History
to be added

Powers & Abilities
Hydradread={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !50 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !43
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Car alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Gifted Intelligence
 * Driving
 * Expert Engineer
 * Expert Marksman
 * Skilled Combatant
 * Multilingual
 * Disguise

Weaknesses

 * Average strength and durability for a Cybertronian.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Water cannon: can actually spray all sorts of liquids at high pressure & speeds.


 * Neutron assault rifle