Skullgrin (Earth-7045)

Skullgrin is, at his core; intelligent, logical, coldblooded, and vain. A consummate professional, he is jaded by the work he does and attracted towards a contract basis. He feels a personal obligation to complete a job, but is too pragmatic and professional to let a job become a personal matter. Skullgrin tends to put his own interests above the Decepticon cause and fully admits that he only does his work if he is positive he will receive compensation. He finds Earth in particular quite interesting and is eager (in a decadent and mercenary way) to learn what it has to offer him. Despite his militaristic lifestyle, Skullgrin does have a sense of honor and follows a warriors code, no matter how warped it is, specifically he will grant his opponents a quick death in battle. A heavy flaw Skullgrin possess was that Slade could be too arrogant and overconfident regarding his own abilities.

History
to be added

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic-Based Telepathy Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Tank alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Military Protocol
 * Expert Combatant
 * Expert Marksman
 * Expert Tactician
 * Expert Swordsman
 * Weapons Proficiency
 * Intimidation
 * Multilingual
 * Disguise

Weaknesses

 * Arrogance & overconfidence

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.


 * Pretender Shell: As a Pretender, Skullgrin takes on the appearance of a armored goat monster.
 * Sharp Horns

Transportation

 * Tank alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Retractable arm-mounted guns: become turret guns in tank mode.


 * Twin slagmaker laser cannons: can be mounted in tank mode.


 * Vibro-sword: usable in robot mode & in his Pretender shell.

Trivia

 * Skullgrin's expanded personality is based on Deatshtroke from the Batman: Arkham games.