Double Punch (Earth-7045)

Highly aggressive and even more foul-mouthed, the only thing Double Punch loves more than a good act of violence is the planning that goes into the next one. This hulking brute was forged from the most durable metal alloys from the desert regions of Cybertron and has a specialty for desert combat... though he's pretty good at combat all-around, what with killing and destruction being his chief interests. If his gladiatorial matches end too quickly, he has been known to demolish parts of the arena and any unfortunate spectators around him. When employed as an assassin, Double Punch likes to lay low his targets in broad daylight, the better to spread public awareness of his skill.

He is cunning and cynical, taking both sides of any argument just to stir others up and advance his own position regardless of who wins.

Double Punch's only weakness is his arrogant battle-lust, which can get him into situations that are beyond even his power levels.

History
to be added

Powers & Abilities
Double Punch={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !54 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !47
 * class="title"|Strength:
 * class="spec"|6
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }
 * class="title"|Strength:
 * class="spec"|6
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Mechanical scorpion alt. mode
 * Chelicerae pincer claws
 * Electro-stinger barbed tail
 * Burrowing
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory
 * Nucleon Enhancements:
 * Enhanced Condition
 * Healing Factor

Abilities

 * Gifted Intelligence
 * Expert Combatant
 * Expert Marksman
 * Skilled Tactician
 * Multilingual

Weaknesses

 * His arrogance and lust for battle.

Transportation

 * Alternate mode(s)
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Pincer hands


 * Magma frag launcher: a chunky grenade launcher that fires sticky explosives. The bombs can be remotely detonated at any time. If you're really cool, you can stick them to a big guy's back before they notice you. Since the grenades are magnetic, it's a wonder why it's not called the 'Magna' instead of the 'Magma' frag launcher.