Nightbeat (Headmaster) (Earth-7045)

''This page is for the Headmaster. For the Mini-Con, go to Nightbeat (Mini-Con).''

Nightbeat, as a detective, loves mystery, suspense, and conspiracy. When Nightbeat is on the trail for clues, nothing else matters. This monomania has famously gotten him into trouble over his head more times than he can count, yet in the face of adversity, he remains cool, confident, and even irreverent. He has insulted creatures many times his size and committed huge faux-pas to uncover the truth. It is not so much that Nightbeat is brave, but more that, when the thrill of the hunt has him, he will not be denied.

Nightbeat now has a Headmaster partner, Muzzle, whom he gets along amazingly well with. The two seem to have been of one mind even before they were binary bonded.

History
to be added

Powers & Abilities
Nightbeat={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !57 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !50
 * class="title"|Strength:
 * class="spec"|6
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|6
 * class="title"|Rank:
 * class="spec"|6
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|9
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|9
 * }
 * class="title"|Strength:
 * class="spec"|6
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|6
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|9
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|9
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Car alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Gifted Intelligence
 * Expert Driver
 * Master Detective
 * Expert Combatant
 * Expert Marksman
 * Multilingual
 * Disguise

Weaknesses

 * Nightbeat is overconfident about his abilities, sometimes putting him over his head.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Car alternate mode
 * Ark (formerly)
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Plasma blaster