Gears (Earth-7045)

Gears hates Earth, a lush, green planet practically as unlike his cozy, gray, metallic homeworld as possible. He grumbles and complains about being shipwrecked on it—complains and grumbles to a ridiculous extent, until he becomes a source of amusement, rather than negativity. This is usually his intent—unlike his fellow Autobot Huffer, Gears has a desire to help his fellow Autobots see good in a bad situation. Still, he does get depressed from time to time.

Gears is strong and tough, not so much in lifting but in endurance, and carrying heavy loads with little effort, be they energon cubes, disabled Autobots, or potatoes for the farmers' market. He is fitted with infrared vision sensors.

In robot mode, Gears can release controlled bursts of compressed air from his feet, launching himself to altitudes over 100,000 feet, and floating back down. In doing so, he must be careful not to lose air pressure before coming close enough to the ground for a safe landing.

History
to be added

Powers & Abilities
Gears={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !49 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !38
 * class="title"|Strength:
 * class="spec"|7
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|6
 * class="title"|Endurance:
 * class="spec"|7
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|6
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * class="spec"|6
 * class="title"|Firepower:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * }
 * class="title"|Strength:
 * class="spec"|7
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|6
 * class="title"|Endurance:
 * class="spec"|7
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|6
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|6
 * class="spec"|6
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Durability
 * Superhuman Stamina
 * Telepathic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Pickup truck alt. mode
 * Near-Immortality
 * Superhuman Speed
 * Superhuman Agility
 * Climate Adaptation
 * Eidetic Memory

Abilities

 * Driving
 * Reconnaissance
 * Disguise

Weaknesses

 * While Gears's cranky attitude is a façade meant to cheer people up by getting him to, he can legitimately get depressed easily.

Equipment

 * Compressed air boosters


 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Pickup truck alternate mode
 * Ark (formerly)
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Autobot forces on planet Earth. The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning. Holomatter avatars can be intangible, or as solid as a real object. They also carry a strong connection to the consciousness of its generating Autobot. Damage to the avatar can cause severe impairment to the controlling Autobot if their consciousness is not withdrawn in time. Holomatter disguises are also limited by their operator's understanding of the lifeform they mimic.