Hurricane (Earth-7045)

Hurricane is the Turbomasters' defense tactics specialist. He's responsible for formulating their defensive strategies, and uses his intense attention to detail, and his near-clairvoyant forward-thinking, to plan for any eventuality.

History
to be added

Powers & Abilities
Hurricane={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !53 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !38
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|6
 * class="title"|Courage:
 * class="spec"|7
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|8
 * class="spec"|7
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|8
 * }
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|7
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|7
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|7
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Racing car alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Gifted Intelligence
 * Expert Driver
 * Expert Racer
 * Expert Combatant
 * Expert Marksman
 * Expert Tactician
 * Multilingual
 * Disguise

Weaknesses

 * Average strength & durability

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Racing car alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Missile launcher


 * E.D.K. TechVolt: projects an electro-diffraction beam that can carve an enemy to pieces in a blaze of lightning. On some settings, it can also be used to recharge or otherwise repower machinery and even other Transformers.