Cliffjumper (Earth-7045)

Within Cliffjumper burns the spark of a hero and a dedicated Autobot. On the outside he's a paranoid, trigger-happy jerk with serious impulse-control problems. Cliffjumper utterly hates the Decepticons. He also hates traitors. And anybody could be a traitor. Therefore, Cliffjumper hates everybody. It's unclear if he hates traitors more than he hates Decepticons, but it's at least a neck-and-neck thing.

He makes a habit of pulling ridiculously huge guns out of nowhere and attacking impulsively despite orders or sanity. Somehow, this gets him neither killed nor demoted.

Cliffjumper's special weapon is his glass gas, which embrittles metals on contact so that they shatter like glass. He is not immune to its effects, so its use requires careful consideration of wind direction. Actually, this may explain why he prefers the big guns. He doesn't seem like the calculating type.

History
to be added

Powers & Abilities
Cliffjumper={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !54 Pre-War={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !40
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|10
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|9
 * class="spec"|10
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|9
 * }
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|5
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|10
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|10
 * class="title"|Firepower:
 * class="spec"|0
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Durability
 * Superhuman Stamina
 * Telepathic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Car alt. mode
 * Near-Immortality
 * Superhuman Speed
 * Superhuman Agility
 * Climate Adaptation
 * Eidetic Memory

Abilities

 * Driving
 * Hand-to-Hand Combat
 * Marksmanship
 * Disguise

Weaknesses

 * Cliffjumper's rash actions often lead to dangerous predicaments.
 * Is still vulnerable to glass gas's effects.
 * Is concerned with his mental state in the face of getting retribution against the Decepticons.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Car alternate mode
 * Ark (formerly)
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Glass gas cannon: coats targets with glass gas, which alters the structure of their armors' component metals, making them as brittle as glass. Cliffjumper is always pleased with the gruesome result... as long as he remembers to stay upwind.