Simon Garth (Earth-7045)

Simon Garth was a ruthless businessman and CEO of Garwood Industries, who was killed by a recently-fired gardener named Gyps, and brought back as a zombie when his quick death didn't satisfy Gyps. The voodoo cult that reanimated Garth also imbued him with two talismans, placing one around his neck, and gifting the other to Gyps, allowing him to control the undead Garth. However, when asked to kill his own daughter Donna, Garth surprisingly rebelled and killed Gyps, the second talisman becoming lost. Garth would then begin to walk the Earth as the Zombie.

History
to be added

Powers & Abilities
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 * class="title"|Intelligence:
 * class="spec"|1
 * class="title"|Strength:
 * class="spec"|4
 * class="title"|Speed:
 * class="spec"|1
 * class="title"|Durability:
 * class="spec"|4
 * class="title"|Energy Projection:
 * class="spec"|1
 * class="title"|Fighting Skills:
 * class="spec"|1
 * }
 * class="spec"|1
 * class="title"|Fighting Skills:
 * class="spec"|1
 * }
 * }
 * class="title"|Intelligence:
 * class="spec"|2
 * class="title"|Strength:
 * class="spec"|2
 * class="title"|Speed:
 * class="spec"|2
 * class="title"|Durability:
 * class="spec"|2
 * class="title"|Energy Projection:
 * class="spec"|1
 * class="title"|Fighting Skills:
 * class="spec"|2
 * }
 * class="spec"|1
 * class="title"|Fighting Skills:
 * class="spec"|2
 * }
 * }

Powers

 * Retained Consciousness: although Garth is a zombie, he differed from other zombies. For reasons unexplained, Garth's spirit never fully left his body at death. As a result, especially during situations in which heightened emotional stress and connections to his mortal life occurred, Garth's persona was able to assume at least some control over his body's actions.
 * Superhuman Strength
 * Superhuman Stamina
 * Superhuman Durability
 * Regenerative Healing Factor
 * Mystical Senses: much of the time, Garth possesses negligible brain activity and practically no sensory, memory, or reasoning capabilities like other zombies. Most of the time, he can't see, hear, taste, smell, or feel. Rather than the typical mortal senses, the Loa animating his body granted him certain types of primitive senses that are mystical in origin. The most developed of these senses was his ability to perceive the call of whoever was in control of him, which motivated him to move in that particular direction.

Weaknesses

 * Voodoo Magic: zombies are vulnerable to the voodoo which gives them animation. The proper incantation and treatment of a voodoo doll can cause supernatural, debilitating pain to a zombie. A zombie can also be put to rest through the appropriate voodoo ceremony which forces the loa from his body.
 * Fire: zombies are also particularly vulnerable to fire and fire-based attacks. If Garth were ever set on fire, his body would have eventually burned away if he were unable to extinguish the flames.

Equipment
Garth wears an amulet of mystical origin around his neck. He could be verbally commanded by anyone that possessed its counterpart. Since Garth isn't capable of independent thought or speech much of the time, though he can speak independently on very rare occasions, he can respond in a certain manner if someone in command of him ordered him to do so.