User:Jacky 50A/Earth-310 2

This page contains information about the technical gameplay features in TBA.

Health
Symbolized by HLT. Shows how enduring the character is in taking hits before going down.

Strength
Symbolized by STR. Presents the power of the character's physical attack.

Stamina
Symbolized by STM. Represents how much stamina a character has in store to perform active skills.

Durability
Symbolized by DUR. The higher the stat is, the less damage the character takes from damage sources.

Speed
Symbolized by SPD. Represents how fast a character's movement speed is. Whether they fly, walk, or swim, their speed stats remain.

Ranged Attack
Symbolized by RAT. Shows the power of the character's ranged attack whether they be projectiles or beams.

Special Resistance
Symbolized by SPR. Grants the character a special resistance towards several affinities.

Class
Classifies a character's role in combat. The classes are listed below.
 * Brawler: The main damage dealer and fighter of the party. Brawlers focus on outmatching their opponents with superior strength and melee damage. They fare not so good in the ranged department, but they're the most reliable melee combatants in the game. They also have quite a good capability in damage soaking.
 * Blaster: Blasters are the opposite of Brawlers. Blasters are characters with devastating ranged attacks that can decimate multiple enemies at a distance. A Blaster's health varies, but their ranged attacks are usually the strongest among all classes. Their stamina however, isn't all too impressive.
 * Tank: Durability is king for these characters. With a notably high durability stat, Tanks can take punishment from legions of enemy and dish back some decent damage. Tanks aren't necessarily slow, since not every Tanks are the same. A Tank's stamina pool is quite high, so does his/her health.
 * Support: Support characters aren't good at both dishing and taking damage but they're good at helping their teammates. From healing injured allies to even bringing back knocked out comrades, Supports are crucial in sustaining the assault. Some Supports can also act as controllers, taking point of the battlefield's flow.

Sub-Classes
Basically, sub-classes are the secondary class provided for the character. They are the same as the normal classes, because they simply signify a character's secondary role in the battle.

Affinities
All the traits that connect a character to certain origin types. Affinities are usually affected by Team-Up Bonuses or status effects from other abilities. Disclaimer: If anything resembles Marvel: Contest of Champions or Marvel Strike Force, know that such resemblances are unintentional.
 * Science
 * Tech
 * Magic
 * Skill
 * Elemental
 * Cosmic