Quake (Earth-7045)

Quake is a berserker. When he enters a battlefield, he will not rest until anything and everything within sight is in smoldering ruins, including his own comrades. It will often take cries of protest from fellow Decepticons to "point the other way, you idiot!" to remind him to pick his targets more selectively. This, he claims, is just part of one of his unconventional "battle techniques."

Quake can become so caught up in the battle frenzy that his systems can overheat and shut him down. His endurance is second-to-none, however, and he has pulled through even the most seemingly final of defeats.

His Targetmaster partners are Tiptop and Heater.

History
to be added

Powers & Abilities
Quake={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !52 Post-discharge from Vanguard={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !48
 * class="title"|Strength:
 * class="spec"|8
 * class="title"|Intelligence:
 * class="spec"|5
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|3
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|6
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * }
 * class="title"|Strength:
 * class="spec"|8
 * class="title"|Intelligence:
 * class="spec"|5
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|0
 * class="title"|Courage:
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|6
 * class="spec"|9
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|6
 * class="title"|Skill:
 * class="spec"|6
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic-Based Telepathy Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Tank alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Military Protocol
 * Expert Combatant
 * Expert Sharpshooter
 * Expert Marksman
 * Intimidation
 * Multilingual
 * Disguise

Weaknesses

 * His failure to plan ahead.
 * Consumes energon at high quantities.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Jet alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Tank turret: only usable in tank mode.


 * Dual-barreled photon pistol: has become Heater's alt. mode.


 * Dual-barreled gyroscopic destabilizer rifle: scrambles enemy combatants' equilibrium. Has become Tiptop's alt. mode.