Thundercracker (Earth-7045)

Thundercracker claims the skies as his arena. He looks down in contempt on those who cannot leave the ground — he considers them lesser beings. He will often attack the flightless beings below him for no other reason than to satisfy his scorn.

His superiority in this realm is the only thing he is sure of. Thundercracker is not entirely committed to the Decepticon cause, and even has some seemingly contradictory sympathy for the humans they terrorize. Fear of retribution from Megatron and the influence of his peers is usually enough to bury these doubts. Regardless, he needs constant reassurance from Skywarp and Starscream (which occasionally take the form of threats) that he's where he needs to be. Sometimes, his heart's just not in the job.

History
to be added

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Durability
 * Superhuman Stamina
 * Telepathic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Jet alt. mode
 * Supersonic Flight
 * Near-Immortality
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory
 * Nucleon Enhancements:
 * Enhanced Condition
 * Healing Factor

Agility

 * Military Protocol
 * Master Flyer
 * Marksmanship
 * Disguise

Weaknesses

 * Thundercracker has qualms when it comes to killing humans.
 * His doubts about the Decepticon cause and the morality of his actions can impede his effectiveness.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Jet alternate mode
 * Nemesis (formerly)
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Autobot forces on planet Earth. The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning. Holomatter avatars can be intangible, or as solid as a real object. They also carry a strong connection to the consciousness of its generating Autobot. Damage to the avatar can cause severe impairment to the controlling Autobot if their consciousness is not withdrawn in time. Holomatter disguises are also limited by their operator's understanding of the lifeform they mimic.

Weapons

 * Null-ray: one of the signature weapons of Starscream and the Seekers, the null-ray is capable of stopping any electrical device with one shot be it human or Transformer.


 * Missiles


 * Sonic boom guns: Thundercracker's upper arm-mounted guns have been upgraded to shoot out powerful sonic booms.