Brawl (Earth-7045)

If Brawl's on the battlefield and you can't hear him coming, it's time to check your audio receptors, because chances are you've gone deaf. Brawl's main distinguishing characteristic is VOLUME. No matter if he's talking (yelling), moving (clanking and rattling), or fighting (yelling, clanking, rattling, and blasting) you're sure to hear him doing it, as is anyone else in the county. As if that wasn't enough, he is also a ball of barely contained rage and violence with a hair-trigger temper. This makes even his comrades wary, but it does make him a force to be reckoned with on the battlefield... as long as the mission doesn't require stealth. Or zero casualties.

Brawl combines with his fellow Combaticons to form Bruticus.

History
to be added

Powers & Abilities
Brawl={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !57 Pre-Combiner={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !55
 * class="title"|Strength:
 * class="spec"|9
 * class="title"|Intelligence:
 * class="spec"|5
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|9
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|8
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|8
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }
 * class="title"|Strength:
 * class="spec"|8
 * class="title"|Intelligence:
 * class="spec"|5
 * class="title"|Speed:
 * class="spec"|5
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|5
 * class="title"|Courage:
 * class="spec"|8
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="spec"|8
 * class="title"|Firepower:
 * class="spec"|9
 * class="title"|Skill:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|7
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Tank alt. mode
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory

Abilities

 * Expert Combatant
 * Military Protocol
 * Expert Marksman
 * Multilingual
 * Disguise

Weaknesses

 * Brawl's inability to stay quiet prevents him from sneaking up on anyone.

Equipment

 * Holomatter Projector: holomatter is a solid-light projection technology, used by Transformers operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for Transformers to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Transformer equivalent of a remotely operated vehicle, allowing Transformers to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Transformer being there himself. An avatar can function up to at least 400 miles away from the controlling Transformer, even when separated by solid walls.

Transportation

 * Tank alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Tank turret
 * Electron gun: a gunwhich can dish out ten megawatts of pain on his enemies.
 * Twin-barreled sonic cannon''