Seawing (Earth-7045)

Seawing is an expert "phantom" of the deep. An ominous, fear-cloaked presence; he glides down silently behind friend or foe alike, just on the edge of vision. A true terror in the darkness, he thrills to his own ghost-like power and is always ready to strike. Seawing makes no secret of his desire for command, the only question is how high he truly means to rise. He believes his ability to inspire fear makes him uniquely suited for the role of leader and patiently prepares himself for that day. Seawing is intelligent, relentless, and takes real joy in his work. His only real weakness lies in his optics, tuned specifically to the dark sea depths... like all good spooks, specters and ghosts, Seawing hates bright lights.

Seawing can combine with his fellow Seacons and form Piranacon.

History
to be added

Powers & Abilities
Seawing={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !57 Pre-Combiner={| border="1" cellpadding="0" cellspacing="0" ! class="title"|Total: !51
 * class="title"|Strength:
 * class="spec"|9
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|9
 * class="title"|Rank:
 * class="spec"|6
 * class="title"|Courage:
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|8
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|8
 * }
 * class="title"|Strength:
 * class="spec"|5
 * class="title"|Intelligence:
 * class="spec"|6
 * class="title"|Speed:
 * class="spec"|7
 * class="title"|Endurance:
 * class="spec"|8
 * class="title"|Rank:
 * class="spec"|6
 * class="title"|Courage:
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|8
 * class="spec"|5
 * class="title"|Firepower:
 * class="spec"|7
 * class="title"|Skill:
 * class="spec"|8
 * class="title"|Skill:
 * class="spec"|8
 * }

Powers

 * Robot Physiology:
 * Superhuman Strength
 * Superhuman Stamina
 * Psionic Immunity
 * Toxic Immunity
 * Cybertronian Physiology:
 * Transformation Cog: A transformation cog is a component important to a Transformer's transformation.
 * Mechanical bipedal manta ray alt. mode
 * Wings
 * Flight
 * Sharp Teeth
 * Claws
 * Near-Immortality
 * Cybertitanium Frame
 * Superhuman Durability
 * Electromagnetism Immunity
 * Superhuman Speed
 * Superhuman Agility
 * Advanced Adaptation
 * Eidetic Memory
 * Undersea Survival

Abilities

 * Gifted Intelligence
 * Military Protocol
 * Skilled Combatant
 * Expert Marksman
 * Expert Hunter
 * Expert Scout
 * Espionage
 * Multilingual
 * Disguise

Weaknesses

 * Seawing's beast mode optics are usually attuned to the dim ocean depths, making him sensitive to bright flashes of light.

Equipment
Sonar

Transportation

 * Alternate mode
 * GroundBridge: A scaled-down iteration of space bridge technology, a GroundBridge allows transport to coordinates on a single planet, or even (with great difficulty) into the planet's orbit. Considerably easier to maintain and less costly in energon to operate, it is the primary means of coordinating Transformer forces on planets.

Weapons

 * Venom lasers: poisons their target's fluids, paralyzing them. Can be wing-mounted in beast mode.

Trivia

 * Has formed a sort of grudge against the superhero Stingray.